You will also have access to other modes, such as Skill Games (including the new ones), tournaments for men and women, online modes, and the option to play friendly matches against the backdrop of the current situation of your chosen club.
Yesterday, producer Adrei Lazarescu talked about the Switch version specifically. "Today FIFA 18 will launch in more than 50 countries and 19 languages; I've never seen the team this proud to launch and I know fans will get many, many hours of enjoyment out of FIFA 18".
"If you put the two together you won't recognise them", he said. Switch, however, is running code similar to the Xbox 360 and PlayStation 3.
Outside of The Journey, FIFA 18 for the Nintendo Switch is fully featured and isn't missing anything major over the other versions.
What else is worth knowing about the Switch version? . Electronic Arts may capitalize on this with the release of Federation Internationale de Football Association 18 tomorrow, which brings a full version of the soccer sim to both televisions and the Switch's portable screen.
It may not use the latest Frostbite technology but gameplay is sleek, responsive and runs at 60FPS.
Sometimes when Federation Internationale de Football Association 18 goes down, you can't play your friends or play online, but you can take some action to fix the problems on your end.
A battery life of up to six hours makes it ideal for long journeys. If you choose to be Aston Villa then you have plenty of money to add more quality to an already strong side.
Champions won't feature but that's not the end of the world. The new cinematic celebrations and the Career mode negotiation sequences are the most significant absences, but even in terms of general presentation, the Switch version is inferior.
EA producer Andrei Lazaresco told Eurogamer about how they made the most out of Switch's Nvidia Maxwell-based Tegra X1 chip. Follow us on Twitter @easportsfifa and use the hashtag #FIFA18. "The crowds are 3D". The lighting is new.
If I'm being nitpicky, it would have been even better if the players and managers weren't just speaking through subtitles, but that's something for EA to bear in mind for next year.
I must admit, there's a little bit of adjusting needed when playing on the go as it's quite hard to fit four fingers on the four shoulder buttons, but I definitely adjusted after a few games.